Though the music was short and limited, it provided the foundation for what would come next in the 16-bit era.īeginning with Super Nintendo's 1991 release of Final Fantasy IV (originally released in the West as Final Fantasy II), Uematsu's soundtracks became much more involved. He composed different types of music for different scenes: peaceful music accompanied players as they visted towns, rock music accompanied their battles, heroic music accompanied players' traversing of the world map, and tense music accompanied them as they traveled through dungeons. Uematsu's soundrack to the original 8-bit Final Fantasy was fairly complex, simple as it may have sounded. The game has also spawned dozens of spinoffs, remasters, reboots, and remakes. The game's popularity was so successful that the title is now on the 16th installment for the PlayStation 5. His "big break" came with the game Final Fantasy, released in Japan in 1987 and created by Hironobu Sakaguchi. Soundtracks to games like Cruise Chaser Blassty, Alpha, King's Knight, GEnesis: Beyond the Revelation, and Cleopatra no Maho were all composed within 1986-1987. Square's first games are relatively unknown in the West, as the majority of them have never been ported to the West. Uematsu began working as a composer for game developer Square in 1986, though it was mostly a side job for him. He has been compared to Beethoven, John Williams, and Richard Wagner alike-and with good reason! His developmental techniques are similar to Beethoven, and his use of the leitmotif is similar to that of Wagner and Williams. Though he had no formal musical training, he has enjoyed an incredibly successful career as a composer for video games. \)īorn in 1959 in Kouchi City, Japan, Nobuo Uematsu is one of the most celebrated composers in video game music.
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